sexta-feira, 29 de março de 2019

16 Best Highest Paying URL Shortener Sites to Make Money Online

  1. Shrinkearn.com

    Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
    Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.
    • The payout for 1000 views- up to $20
    • Minimum payout-$1
    • Referral commission-25%
    • Payment methods-PayPal
    • Payment date-10th day of every month

  2. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  3. Bc.vc

    Bc.vc is another great URL Shortener Site. It provides you an opportunity to earn $4 to $10 per 1000 visits on your Shortened URL. The minimum withdrawal is $10, and the payment method used PayPal or Payoneer.
    Payments are made automatically on every seven days for earnings higher than $10.00. It also runs a referral system wherein the rate of referral earning is 10%.
    • The payout for 1000 views-$10
    • Minimum payout -$10
    • Referral commission-10%
    • Payment method -Paypal
    • Payment time-daily

  4. Linkrex.net

    Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
    You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.
    • The payout for 1000 views-$14
    • Minimum payout-$5
    • Referral commission-25%
    • Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
    • Payment time-daily

  5. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  6. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  7. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  8. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  9. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  10. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  11. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  12. Fas.li

    Although Fas.li is relatively new URL Shortener Service, it has made its name and is regarded as one of the most trusted URL Shortener Company. It provides a wonderful opportunity for earning money online without spending even a single $. You can expect to earn up to $15 per 1000 views through Fas.li.
    You can start by registering a free account on Fas.li, shrink your important URLs, and share it with your fans and friends in blogs, forums, social media, etc. The minimum payout is $5, and the payment is made through PayPal or Payza on 1st or 15th of each month.
    Fas.li also run a referral program wherein you can earn a flat commission of 20% by referring for a lifetime. Moreover, Fas.li is not banned in anywhere so you can earn from those places where other URL Shortening Services are banned.
  13. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  14. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  15. Oke.io

    Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
    Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.
    • The payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-20%
    • Payout options-PayPal, Payza, Bitcoin and Skrill
    • Payment time-daily

  16. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

FDA Codeathon


The FDA is asking coders to develop an app, see the details of the event here


 In a bid to stanch the death toll of the nation's epidemic of opioid drug use, the Food and Drug Administration is calling for the development of a cellphone app that could quickly bring lifesaving medication to the rescue of a person in the throes of a potentially deadly overdose. 

To get app designers going on their submissions, the FDA will host a "code-a-thon" on Oct. 19 and 20. Final submissions are due to the agency by Nov. 7. 
 
The submissions will be assessed for innovation, usability, functionality and adaptability by a panel of judges from the FDA, the National Institute of Drug Abuse and the Substance Abuse and Mental Health Services Administration. The highest-scoring entrant will receive an award of $40,000. And all entrants may apply for Small Business Innovation Research grants from the National Institute of Drug Abuse after the competition is over.

Chronicles Of Nerdia - An Epic Adventure

Chronicles of Nerdia: Do you want to become a real superhero? You will do so when playing Chronicles of Nerdia. This is an interesting adventure game for all of the people. In this game, your mission is to fight against enemies in order to protect your neighborhood. Firstly, you will customize your character. After finishing each mission, you will receive a reward.
Chronicles of Nerdia - An epic adventure
Chronicles of Nerdia - An epic adventure

Your mission will become more and more difficult so you will have to make your character become stronger by buying new equipment and training your character's body. It is very interesting, right? Playing Chronicles of Nerdia now so that you can experience the feeling of being a real hero. Have fun with games online 2018!

How to play: Use the mouse to play the game.

3Rd Year Student , Peter Dimitrov Makes His Mark.

Really well done to our third year Games Design student, @AnirnPeter for his passion and skill in completing the Feudal Japan 3D Game Environment Challenge on @ArtStationHQ 'The Shogunate'




Peter has now completed this ArtStation challenge where his work is showcased amongst submissions of a very high standard alongside highly professional artists from industry.

In Japanese culture, as well as in lots of others, the animals Peter has depicted are a common feature. In Japan rabbits are thought to bring fertility, cranes were thought to be immortal and as such were considered secret. Frogs, some say, bring luck. This is all referenced in text on the walls of the Calligraphers building.

Some some screenshots here:




















See:



Movie Reviews: Star Wars 8: The Last Jedi (Spoilers), Battle Of The Sexes, Wonder, Coco

See all of my movie reviews.

Battle of the Sexes: It feels like forever since I've seen a movie with real, engaging three-dimensional characters, instead of the one or zero dimensional characters you get in Disney and Marvel movies.

The story starts with some background on Bobby Riggs and Billie Jean King. Riggs is an older former champion tennis player, a sexist but talented socialite, who is having difficulty with his family and looking for a new challenge. King is young and at or near the top in women's tennis, but disgusted that, while women's tennis draws the same ticket sales, the athletes get paid 1/8 what the men do, "because". So she starts her own league. Riggs challenges King to a battle of the sexes.

The trailers for this movie made it seem like Steve Carrell's Bobby Riggs was going to be a caricature of the real Riggs (who was certainly flamboyant). Thank goodness, Carrell, and his screenwriter and director, do a fantastic job in giving us a fully-fledged person that we can care about, even as he is, essentially, the bad guy. So, sucky trailer. Emma Stone does an equally fantastic job as Billie Jean King, as do several of the accessory and side characters, who are fleshed out in full glory (or at least as much as their screen-time allows).

The story lingered perhaps a little too long here and there on some scenes, like the initial haircut scene where she falls for her hairdresser (Carol did a better job with its similar love at first meeting scene). And maybe a little more time could have been added to the story to make it feel like a real epic. But never mind. This was a fun, fine, and satisfying movie to watch.

Wonder: From the trailer I wasn't expecting much for this movie, and in fact wasn't planning to see it at all. It seemed like a straightforward movie about a disfigured boy (Jacob Tremblay) being bullied in school, making and losing friends, and ultimately triumphing. Ho hum. So, once again, sucky, sucky trailer.

That story is, indeed, the backbone of the movie, taking up around 50% of the screen-time; if it was all there was to the movie, the movie would be as expected: not bad, but ultimately nothing special and predictable. But the movie spends the other 50% of its screen-time telling other people's stories, sometimes rolling back the same scene multiple times to view it from different points of view. We spend a lot of time with the sister, but also the mother, the sister's friend, the sister's boyfriend, and two other kids in the boy's class. And all of those stories are better and more original than the main storyline, making the movie so much more than just a story about a bulled boy.

The story is screenwritten by Steve Chbotsky (based on a book by RJ Palacio), the same screenwriter and author of The Perks of Being a Wallflower. I saw and loved that movie and wanted to read the book afterwards. The same thing happened with this movie: the movie is good, but you can see the left-out parts of the book peeking about here and there, and you really want to get more into depth with the characters.

Yes, the story is still a bit of a tearjerker, sentimental and emotional, but it is also narratively creative with some interesting, less predictable characters and story arcs. The main, predictable arc (basically told in the trailer) is raised up by being interwoven with the other stories, although it, too should have been better. Well worth a see, especially for kids and teens. Note: Chewbacca is in the movie, which makes it a candidate as an entry in the Star Wars canon, in my opinion.

Coco: Coco follows in the tradition of Moana, Brave, and Mulan in presenting not only a story of a hero's journey but a journey that is kickstarted, guided, and resolved in consonance with the literalization of a non-American cultural mythology. And I don't know how I feel about that.

A Mexican boy's (Manuel) family refuses to have anything to do with music because the great-grandfather ran off to become a musician, leaving his wife and child to fend for themselves. Naturally, Manuel wants to be a musician. It is the Day of the Dead, where everyone puts up pictures to the dead in order for the dead spirits to be able to (spiritually) visit, but of course a) there is no picture of the great-grandfather and b) Manuel doesn't want to have anything to do with his family. Manuel's idol is a famous musician, and Manuel learns, by accident, that this famous musician was, in fact, his great-grandfather. To compete in a music contest, Manuel steals a guitar from this musician's shrine and finds himself cursed into the land of the dead. Who are happily visiting the relatives who have posted pictures for them. The ones whose families have not posted pictures of them are unhappy. Manuel needs his dead family's blessing to get back to the real world, but they won't give it to him unless he promises not to pursue music. So he runs off to find the spirit of his great-grandfather.

Many of the themes, including the central theme, are reminiscent of the ones in the other movies I mentioned, and the movie also borrows some narrative elements from Up. It has a lot of "learning moments", which are familiar, and a few nice musical scenes. It leans heavy on appreciating your cultural heritage, by turning mythological aspects into real ones.

Which I find kind of bothersome. When mythology becomes fact, it is no longer a question of faith or practice or choice. While in real life there is no easy answer as to whether choosing to honor or not your dead ancestors makes you a good or bad person, movies like this imply that you have no choice not to believe in your family's traditional stories: If you don't, you are murdering or causing tremendous pain to actual beings who walk, talk, and feel exactly like any other living beings do. I'm not comfortable with that message. A mature individual recognizes that what we do to honor the dead and our traditions has nothing to do with the dead, but is about ourselves, our families, and our communities. Coco is aimed at children, sure, and this is just a children's story. But I thought that this movie was supposed to be sensitive to the cultures it was representing, not trivializing to them. You can't really have it both ways.

There are no glaring flaws with the movie, although a Mexican family rejecting all music for several generations seems a bit of a stretch. The movie is filled with pretty art, colors, and architecture which I presume represent both historical and modern Mexican culture. I'm not sure that modern children will appreciate the music, except the few numbers that are obviously meant to appeal to them. I'm not sure in what time period the movie is supposed to be; it must be modern, but no one has cellphones or computers. Is that normal for a modern, large Mexican town? Anyway, I liked it more than I did Moana, which I found derivative and boring. I'm sure that kids will enjoy it.

Star Wars 8: The Last Jedi: Star Wars once had something that was different from other sci-fi movies and worlds, something precious and important. Unfortunately, the makers of the current movies don't see that. Instead of making Star Wars movies, they are making modern sci-fi movies indistinguishable from other modern sci fi movies, with the iconography of Star Wars. Which is very painful to me. Chris Bateman bemoaned something similar after watching the Star Trek reboot, and I didn't get it, then. I think I get it now.

Update: see the end for thoughts after a second viewing.

The new Star Trek movies, the X-Men movies, the Marvel movies, the Ghost in the Shell remake, the Blade Runner movie, Looper, Valerian, Avatar, DC's movies, and many other sci-fi movies in the last 10 or 15 years  have a vast similarity to each other, in much the same way that all modern Disney, Pixar, and other American animated children's movie have vast similarities to each other. They may have different writers, directors, and casts, but they are all, essentially, dumbed down. The creators of these movies avoid complex messages, plots, and themes, throw in snarky slapstick between action sequences, fill the screen with copious action sequences at nearly the same points in the movie, present emotions and dialog that is one-dimensional and transparently representative of the characters, and hammer you with neat and simplistic moral messages in their denouements that are understandable and suitable for a 4 year old. Family is good. Be brave. Be true to yourself. Be loving to creatures, the natives, and the environment.

Star Wars 4-6 and 1-3 were not like that, at all. Well, okay, they often had one-dimensional emotions and dialog, but otherwise. Star Wars did not have tons of snarky dialog, except for Leia, and hers was not slapstick snark but a very specific kind of frustration snark. A Star Wars movie took itself seriously, because the movie was about space opera and adventure, not about instant entertainment. The message about choosing the good side of the force was given, not saved as a discovery for the end of the movie. The dark side of the force and the light side of the force were about our moral choices: people could contain both of these powers, but choosing light meant - by definition - choosing good, while choosing dark meant choosing to be selfish, and therefore evil. People could be ambiguous, but there were clear moral choices. Heroism was heroism: choose good and act on it. Every movie felt like it was part of a world that extended well before and after the movie: what you were seeing was a small part of a great epic, because the movie took time to show and make you feel time passing: Luke's daily routine on the farm represented years, his efforts on Dagobah months. The force presented an exploration of mysticism, not just firepower or "lifting rocks". The movies were NOT just sci fi movies with cool weapons and critters; they were NOT Guardians of the Galaxy, which is a close movie in structure, but just as far in feel as all the others.

The came The Force Awakens. The Force Awakens struck an iffy balance between Star Wars ala Lucas and modern sci fi movies. It felt, at times, too much like a Marvel movie. It was missing a lot of the feel of the Star Wars epic and the mysticism, it felt less like an epic and more like a sequence of events. But the characters, especially Rey, were compelling and the structure was well done, so I had hope it might move in the right direction after the makers received feedback from the fans.

Here be some spoilers, but nothing major.

This movie felt like a Star Trek movie with bits of Star Wars thrown onto it. For the first 25 minutes of the movie, I was in pain, holding my head in my hands aghast at the vast empty, non-Star Wars feel to the movie. Then we got to Rey and Luke, and it was filled with snarky scenes that were supposed to be funny, and I felt my stomach drop. It was supposed to be funny that Luke casually tossed the light saber over his shoulder? Really? It wasn't funny AT ALL, not only because it wasn't funny, but because it wasn't what Luke would do, even if he were disgusted by the force and everything it stood for. He would throw it away in disgust, perhaps, or at least show some emotional acknowledgement that this was his saber he had lost. Or ask some questions of Rey. Anything! The scene was a disaster, and I began to get a headache.

The main part of the movie is dull, with an hour long chase scene where nothing of consequence happens. Poe and Finn basically accomplish nothing in the entire movie. Instead, the entire enterprise of heroism is called into question, because, as one character puts it, we don't kill what we hate, we save what we love? What??? So heroes aren't heroes? It is implied not only that people can have both dark and light in them, but that dark isn't maybe so evil and light ins't maybe so good! What??? That destroys the entire freakin' metaphor! I don't want another vague morality movie that tells me that morality is relative. I don't want a treatise on how heroes aren't heroes, because they should follow orders. And I don't need a new lecture on how both sides are just as bad, and another on how we shouldn't treat animals badly (seriously, the movie took about twenty minutes of run time to tell us this).

The scene on the casino was a phenomenal waste of time; maybe it was supposed to be funny, but it wasn't, and it wasn't Star Wars funny. Even the pod race in TPM made more sense and had more meaning than this. And then we have a scene with Ren gratuitously without his shirt, a callback to the underwear scene in Star Trek Into Darkness. The whole movie takes place over what? Three days? So no story development. Please repeat after me: a character learning something isn't character development. It's just learning. Marvel characters learn things, too, but that doesn't make them less cartoonish. Development takes introspection, depth, complexity, time, and sensitivity.

So yeah, I had problems. Not only in the first 25 minutes, but many times after.

However .... admittedly after the first 25 minutes, some of the scenes were really great, and even really Star Wars great. The Rey-before-Snope and the lightsaber battle afterwards were beautiful, because of the shifting nature of the alliance and the confusion that the characters felt in the process. And the battle over the salt fields with the red plumes were a beautiful thing to see. I liked the dynamic between Ren and Rey, and the Luke and Ren scene, too. I liked Rose, but I didn't like most of the scenes she was in. I hated the multiple BB-ex-machina scenes, even more than I disliked the C3PO nuisance scenes in ESB.

Seen from the non-Star War perspective, the movie dragged in several scenes in the middle, but it was at least as entertaining as any other modern sci fi movie, and better because of the interesting characters of Rey and Ren. But I despair about the future of the franchise. With the exception of certain threads and scenes, these are not Star Wars movies, and for that I mourn. I like these threads and scenes; I want them to be in better, far different movies.

Also ... more spoilers ...

Callbacks: So many scenes were callbacks to TESB and TRotJ: training the Jedi, including entering the "dark side" cave, Rey giving herself up to Ren to be taken before the emperor and snatching up the lightsaber, and others. The resistance flying head on into the marching first order elephant things. And, admittedly, ESB spent mosy of its time simply chasing after the Millennium Falcon.

Things I didn't have a problem with that others might: The above callbacks. The changes in the force, such as the mindlink and the projection. Yes, it's odd that previous generations of Jedi never did these things, but they seem like the kinds of things that they would do, and I'm cool with that. This includes the water actually traveling through the mindlink and that Luke projected an image was of his younger self.

Other minor problems: If this takes place only days after the last movie, how could the republic and/or first order be in any kind of different state than it was in the last one? What happened to the galaxy? Why do they keep calling them rebels, instead of the resistance? Pick one. Since when do bombs fall in space when you release them? Fall which direction? What happened to Snoke insisting on training Ren? Or Rey? What the hell was Snoke? He shows up larger than life, he seems to be stronger than the emperor, and then he just dies? Why didn't the new admiral Holdo just tell Poe what the plan was, instead of waiting until the evacuation? Why did she wait until nearly everyone was dead before light-speeding her ship into the enemy? If that's a thing, can't you rig a bunch of ships to do that and decimate your enemies more frequently

Update: Having now seen the movie a second time, my thoughts are adjusting a bit. The parts that I disliked the first time I dislike now even more: in particular the comedy and the BB8 scenes, which are as annoying as Jar Jar but take up even more screen time. There is a difference between conversational humor, which I can enjoy, and slapstick humor directed at the audience, which I don't. I'm further down on the arrangement of scenes and the pacing. I don't like any scenes with Hux. I don't like the plot about, or even the idea that, spaceships run out of fuel in this universe. I still don't like how the director taunts the audience by not paying off stories about Rey's parents, Snoke, the R2D2 map, Chewbacca's grief, and other things.

The parts that I liked before I like even more, which is also what happened to me with TFA. However, after the second viewing,  I'm feeling a bit better about the neutral parts of the story. I don't LIKE the story - both the good and the bad guys throw away the past, Finn and Poe are reigned in as heroes instead of being heroic - but I'm okay with that being the story.

quinta-feira, 28 de março de 2019

Out In The Shadows: Dark Mod 2.07 Released

The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last week. For those who don't remember, TDM is a Doom 3 mod-gone-standalone that aims to recreate a similar game experience to that of Looking Glass Studio's Thief series. It is known amongst both stealth game aficionados and free software enthusiasts as a project of exceptional quality, with a dedicated community of content creators. The latest release 2.07 focuses on stability and performance.

Since we last reported on this amazing project, the game has progressed leaps and bounds both in content and quality. The extensive loading times and performance irks that plagued the initial standalone releases, from the project's early emancipation from Doom 3 game asset and codebase requirements, are now mostly a thing of the past, and are set to be improved even further, as multi-core support has finally been added to the engine (albeit as an experimental feature). Future updates will bring the game to OpenGL 3.3, transferring processing power from the CPU to the GPU.

On the graphics department, the implementation of advanced shadow maps promise near real-life shadow behavior. Improved antialiasing will generally upgrade looks for those with more powerful machines.

The release has also seen the addition of more Creative Commons licensed assets (under CC BY-NC-SA 3.0) and map modules, which are free to use in either TDM fan missions or in any other mod or game project. Many fan missions are available under the same license, with incoming releases almost every month. They can be downloaded through the in-game GUI or by accessing the mission portal.

For further information you can access the full changelog here.


Code License: GPLv3
Assets License:
CC BY-NC-SA 3.0

Storium Basics: Overview

Today's article - and the next several - are going to be of a different sort than what I've done so far on this blog. Today, I'm beginning a series I'll call "Storium Basics." This series is targeted at new Storium players rather than those who already know a bit about it and want to explore it further. It is drawn from my writing for beginners' games that I have run. This series will largely be targeted at the player side of Storium, rather than the narrator side, but should help either come to a general understanding of how the system works.

If you are a new player, I hope that these articles will be helpful for you and help you get started in Storium. If you find these interesting and want to explore further, please take a look at my prior articles on this blog - I've written on quite a lot of different topics since starting up, and there will be articles that explore issues I raise here in more detail. I will try to link to articles that I feel could provide additional help as I go through these basics.

First up, let's take a look at the first question a player will want answered: What is Storium, anyway?

Storium is a play-by-post storytelling game where the players and narrator work together to tell a fun, exciting, interesting story. Narrative control is shared by means of cards: the narrator uses his cards to set up challenges that focus the story on particular characters or events, and the players play their cards to address those challenges and determine how they work out. As this happens, control of the narrative shifts from narrator, to players, and back to the narrator. They cooperate to tell an entertaining story.

Storium is not about winning or losing - it's about telling a good story. The narrator's cards are not meant to be a tactical challenge - they're meant to provide players with interesting things to write about, and provide branches for the story that could either let the heroes show off or add complications and drama to their journey. When the narrator sets up challenges, he's not trying to push the players tactically, make them figure things out, or set up a difficult situation for them. All these things may in fact be true for the characters, but for the players, the narrator's only goal is to give them the opportunity to write a fun and interesting tale and bring out aspects of their characters.

Storium is, in fact, set up to ensure that narrative rises and falls will happen. The card system is designed so that characters will have to have their strong times and their weak times. It is based around storytelling principles, and in a good story, the heroes have their moments of glory and their moments of struggle. Struggle, in writing a story, is not something to be avoided - it's something to be pursued for the sake of adding suspense and interest.

What this means - what I really want to emphasize - is that challenge results are not determined by how well you play. Whether things go Strong or Weak isn't about tactical skill or anything like that: they're story choices, not successes or failures on the part of the players. The characters may be perceived to have failed sometimes, or at least to have succeeded with complications, but the players should never feel that they have. A Weak outcome is not a result of the players making a mistake - it's just where the story went, or even the result of the players deciding that yeah, going Weak sounded interesting.

Storium is about telling stories, and if you're telling a fun story with lots of twists and turns, rises and falls, that's victory for it. :-)

From a player perspective, then, I find it's best to take the mindset that I am trying to tell a story, not I am trying to beat the challenge. You will have more fun in Storium if you are enthusiastic about getting any outcome, not just Strong ones. Come to the game wanting to see your characters struggle at times, and you'll have more of a fun time.

If you take nothing else away from what I write, I hope you take this: Go with the flow and play to find out what happens next. That doesn't mean you can't sometimes aim for a particular outcome - sometimes, something will just feel better for the tale - but try to play for an interesting story, not for tactical success. You will have more fun with Storium that way, and I think in the end you'll find you've written stories you love to go back and read.

I know I have.

Storium is about stories - approach it with that mindset, and you'll find the system's power and how it becomes the most fun.

For more on the general concept of Storium, see:

quarta-feira, 27 de março de 2019

How To Embrace Your Sensitive Superpower And Stop Feeling Overwhelmed



terça-feira, 26 de março de 2019

Skipping MillenniumCon This Year

   I won't be there this weekend in Round Rock. Life gets in the way sometimes, and I have a ton of research papers to finish grading. But it was a good convention last year and I think worth the time for folks to attend.

   I have been getting a few things finished up. The biggest deal is that I finished up enough Afrika Korps infantry to field a full Africa Rifle Company for Flames of War v4. That's a Company HQ consisting of two HQ stands; two platoons of four infantry stands, a 2.8cm AT gun stand, an sMG42 stand, and 8cm mortar stand; and a 5cm Tank Hunter Platoon of three PaK38 stands.  And that means I can field both sides!

The full company required to make a formation in FOW v4

Fortnite Battle Royal For PC/Laptop !! Highly Compressed 1GBX8PARTS Fortnite (Patch V5.31)

Fortnite Battle Royal For PC/Laptop !! Highly Compressed 1GBX8PARTS



This Is An Good Battle Royale Shooters Game. It Is An Great Survival Game. The Developer And Publisher Of This Game Was Epic Games. 30 March 2018 Was The Release Date For This Game


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Minimum System Requirements
OS: Windows XP/Vista/7/8/8.1/10 (64-Bit)
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Video Memory: 1 GB
Video Card: NVIDIA GeForce GT 520 or ATI Radeon HD 7870
Sound Card: DirectX Compatible
DirectX: 11
Hard Drive: 20 GB free
Recommended System Requirements
OS: Windows XP/Vista/7/8/8.1/10 (64-Bit)
Processor: INTEL 2.8 GHz Core i5
RAM: 8 GB
Video Memory: 2 GB
Video Card: NVIDIA GeForce GTX 660 or ATI Radeon HD 7870
Sound Card: DirectX Compatible
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Hard Drive: 20 GB free











Size: 8.05 GB
File Password clickme

All Credit Goes Aditya Bhai